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	<title>Comments on: Canvas 3D: GL power, web-style</title>
	<atom:link href="http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/</link>
	<description>Words</description>
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		<title>By: The Cheap Computer Geek &#187; Blog Archive &#187; Firefox gets an early taste of 3D Web standard</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-2/#comment-4280</link>
		<dc:creator>The Cheap Computer Geek &#187; Blog Archive &#187; Firefox gets an early taste of 3D Web standard</dc:creator>
		<pubDate>Mon, 21 Sep 2009 20:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-4280</guid>
		<description>[...] hardware-based graphics power . WebGL&#8217;s roots lie with an earlier Mozilla project called Canvas 3D, a cousin of the present two-dimensional Canvas technology for drawing graphics in Web [...]</description>
		<content:encoded><![CDATA[<p>[...] hardware-based graphics power . WebGL&#8217;s roots lie with an earlier Mozilla project called Canvas 3D, a cousin of the present two-dimensional Canvas technology for drawing graphics in Web [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Hebiflux &#187; Standardisation de la 3D sur le web avec le html ?&#8230; ou pas</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-2/#comment-3265</link>
		<dc:creator>Hebiflux &#187; Standardisation de la 3D sur le web avec le html ?&#8230; ou pas</dc:creator>
		<pubDate>Thu, 26 Mar 2009 23:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-3265</guid>
		<description>[...] destinée à l&#8217;origine pour la 2D. peut être vous vous souvenez de l&#8217;expérience de Canvas3D de Vlad reposant sur [...]</description>
		<content:encoded><![CDATA[<p>[...] destinée à l&#8217;origine pour la 2D. peut être vous vous souvenez de l&#8217;expérience de Canvas3D de Vlad reposant sur [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Battle of the virtual machines &#124; Binary Residue</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-2/#comment-3144</link>
		<dc:creator>Battle of the virtual machines &#124; Binary Residue</dc:creator>
		<pubDate>Fri, 06 Feb 2009 19:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-3144</guid>
		<description>[...] with V8 in Chrome, TraceMonkey in Firefox and Squirrelfish in Webkit. Also, there&#8217;s the new Canvas feature in Firefox, which is promising. Who knows if JavaScript will replace Flash in the far [...]</description>
		<content:encoded><![CDATA[<p>[...] with V8 in Chrome, TraceMonkey in Firefox and Squirrelfish in Webkit. Also, there&#8217;s the new Canvas feature in Firefox, which is promising. Who knows if JavaScript will replace Flash in the far [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bread and Circuits &#187; Canvas3D and C3DL hit Ars</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-2/#comment-3125</link>
		<dc:creator>Bread and Circuits &#187; Canvas3D and C3DL hit Ars</dc:creator>
		<pubDate>Wed, 21 Jan 2009 18:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-3125</guid>
		<description>[...] of all, congratulations to Vlad who wrote and maintains canvas3d.  Second, congratulations to Cathy and her team of students.  It&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] of all, congratulations to Vlad who wrote and maintains canvas3d.  Second, congratulations to Cathy and her team of students.  It&#8217;s [...]</p>
]]></content:encoded>
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	<item>
		<title>By: GeoWeb Art, OpenCL &#171; The Memory Leak</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-2/#comment-3106</link>
		<dc:creator>GeoWeb Art, OpenCL &#171; The Memory Leak</dc:creator>
		<pubDate>Fri, 12 Dec 2008 17:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-3106</guid>
		<description>[...] found OpenGL is powerful but difficult to work with. There has been some work done here to support OpenGL in the web, but &#8230; The difficulty with using OpenGL is that the API is not very approachable for web [...]</description>
		<content:encoded><![CDATA[<p>[...] found OpenGL is powerful but difficult to work with. There has been some work done here to support OpenGL in the web, but &#8230; The difficulty with using OpenGL is that the API is not very approachable for web [...]</p>
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	<item>
		<title>By: Mystic Gohan</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-2/#comment-3092</link>
		<dc:creator>Mystic Gohan</dc:creator>
		<pubDate>Thu, 20 Nov 2008 20:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-3092</guid>
		<description>http://asztal.net/demos/canvas3d/mandel.html

is working fine on my maschine ^^ even with 90000x Speed

WinXPx64
Intel Q6600@2,8GHz
GeForce8800GTX
4x1GB DDR2 RAM</description>
		<content:encoded><![CDATA[<p><a href="http://asztal.net/demos/canvas3d/mandel.html" rel="nofollow">http://asztal.net/demos/canvas3d/mandel.html</a></p>
<p>is working fine on my maschine ^^ even with 90000x Speed</p>
<p>WinXPx64<br />
Intel Q6600@2,8GHz<br />
GeForce8800GTX<br />
4x1GB DDR2 RAM</p>
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	<item>
		<title>By: Architectural Renderings</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-1/#comment-2920</link>
		<dc:creator>Architectural Renderings</dc:creator>
		<pubDate>Fri, 12 Sep 2008 18:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-2920</guid>
		<description>Doesn’t work on my VISTA and WinXP installations. I enabled the 3D option after installing it. But I kept getting a Javascript error which indicates that the context is not available. Both my installations have OpenGL support (I checked for opengl32.dll in c:\windows\system32).</description>
		<content:encoded><![CDATA[<p>Doesn’t work on my VISTA and WinXP installations. I enabled the 3D option after installing it. But I kept getting a Javascript error which indicates that the context is not available. Both my installations have OpenGL support (I checked for opengl32.dll in c:\windows\system32).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Les jeux en JavaScript, nouvelle mode ou tendance de fond ? : Jouer-Online</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-1/#comment-2918</link>
		<dc:creator>Les jeux en JavaScript, nouvelle mode ou tendance de fond ? : Jouer-Online</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-2918</guid>
		<description>[...] Intégration d&#8217;OpenGL pour la 3D  [...]</description>
		<content:encoded><![CDATA[<p>[...] Intégration d&#8217;OpenGL pour la 3D  [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Building the Web, One Spec at a Time &#124; arunerblog</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-1/#comment-2245</link>
		<dc:creator>Building the Web, One Spec at a Time &#124; arunerblog</dc:creator>
		<pubDate>Thu, 17 Jul 2008 00:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-2245</guid>
		<description>[...] Canvas3D initiative brings 3D graphics to the web, exposing an OpenGL 3D context to JavaScript via the canvas element. Pretty cool, eh? This allows 3D modeling on the web, with the potential of a low-level API that [...]</description>
		<content:encoded><![CDATA[<p>[...] Canvas3D initiative brings 3D graphics to the web, exposing an OpenGL 3D context to JavaScript via the canvas element. Pretty cool, eh? This allows 3D modeling on the web, with the potential of a low-level API that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alessandro</title>
		<link>http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/comment-page-1/#comment-2207</link>
		<dc:creator>Alessandro</dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/#comment-2207</guid>
		<description>Perhaps a OpenGL&#124;ES 1.0 could target a wider audience, as Intel video cards (~50% market share) only has OpenGL 1.4.  As OpenGL&#124;ES 1.0 is based on OpenGL 1.3, this can done I guess.
Also see the JavaME JSR 239 approach for OpenGL&#124;ES. It uses interfaces to get OpenGL 1.0, 1.1, etc, from a static GLES class. This allow application to choose best path path for application, following platform.</description>
		<content:encoded><![CDATA[<p>Perhaps a OpenGL|ES 1.0 could target a wider audience, as Intel video cards (~50% market share) only has OpenGL 1.4.  As OpenGL|ES 1.0 is based on OpenGL 1.3, this can done I guess.<br />
Also see the JavaME JSR 239 approach for OpenGL|ES. It uses interfaces to get OpenGL 1.0, 1.1, etc, from a static GLES class. This allow application to choose best path path for application, following platform.</p>
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