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	<title>Comments on: To Sprite Or Not To Sprite</title>
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	<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/</link>
	<description>Words</description>
	<lastBuildDate>Mon, 15 Mar 2010 23:28:54 +0000</lastBuildDate>
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		<title>By: A faster web with Resource Packages &#8211; Mozilla suggestion to have just one HTTP request - Robert's talk</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-4933</link>
		<dc:creator>A faster web with Resource Packages &#8211; Mozilla suggestion to have just one HTTP request - Robert's talk</dc:creator>
		<pubDate>Tue, 17 Nov 2009 11:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-4933</guid>
		<description>[...] but it&#8217;s still a couple of requests. Then with images, you can use CSS sprites, but that could affect memory, and there&#8217;s still no solution for inline images in a web [...]</description>
		<content:encoded><![CDATA[<p>[...] but it&#8217;s still a couple of requests. Then with images, you can use CSS sprites, but that could affect memory, and there&#8217;s still no solution for inline images in a web [...]</p>
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	<item>
		<title>By: Amazing with CSS Sprites List&#160;&#124;&#160;AEXT.NET</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3628</link>
		<dc:creator>Amazing with CSS Sprites List&#160;&#124;&#160;AEXT.NET</dc:creator>
		<pubDate>Tue, 04 Aug 2009 15:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3628</guid>
		<description>[...] Small article talks about some problems when using CSS Sprites. This is a bit off-topic as it’s unusable for css sprite. Again, javascript is not easy to be replaced. Read more &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Small article talks about some problems when using CSS Sprites. This is a bit off-topic as it’s unusable for css sprite. Again, javascript is not easy to be replaced. Read more &#8230; [...]</p>
]]></content:encoded>
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		<title>By: stef</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3529</link>
		<dc:creator>stef</dc:creator>
		<pubDate>Fri, 10 Jul 2009 09:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3529</guid>
		<description>&quot;- don’t you need photoshop to create the images in the first place? or are you using clipart&quot;

true. however, im frequently in a situation where the designer / photoshop guy has already gone home, developers dont have photoshop on their systems and we&#039;re unable to make the smallest of changes to the design if sprites are used in the css that needs to be altered.

when freelancing at home this isnt an issue (although i do struggle with PS), but if you&#039;re part of a large team this can be a pain. 

of course this doesnt mean sprites are bad, but i do see where TomB is coming from</description>
		<content:encoded><![CDATA[<p>&#8220;- don’t you need photoshop to create the images in the first place? or are you using clipart&#8221;</p>
<p>true. however, im frequently in a situation where the designer / photoshop guy has already gone home, developers dont have photoshop on their systems and we&#8217;re unable to make the smallest of changes to the design if sprites are used in the css that needs to be altered.</p>
<p>when freelancing at home this isnt an issue (although i do struggle with PS), but if you&#8217;re part of a large team this can be a pain. </p>
<p>of course this doesnt mean sprites are bad, but i do see where TomB is coming from</p>
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	<item>
		<title>By: @font-face Hacks &#124; Robert Accettura&#8217;s Fun With Wordage</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3499</link>
		<dc:creator>@font-face Hacks &#124; Robert Accettura&#8217;s Fun With Wordage</dc:creator>
		<pubDate>Tue, 30 Jun 2009 01:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3499</guid>
		<description>[...] sprites they aren&#8217;t hacky in nature requiring tricky coordinates, nor are they obnoxiously memory intensive (and a drag on mobile devices). Firefox also loads fonts last, so you can be assured it won&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] sprites they aren&#8217;t hacky in nature requiring tricky coordinates, nor are they obnoxiously memory intensive (and a drag on mobile devices). Firefox also loads fonts last, so you can be assured it won&#8217;t [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Having fun with Canvas, but the aim is to have to use it less and less; Performance wars move from raw JS to DOM on Dion Almaer's Blog</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3498</link>
		<dc:creator>Having fun with Canvas, but the aim is to have to use it less and less; Performance wars move from raw JS to DOM on Dion Almaer's Blog</dc:creator>
		<pubDate>Mon, 29 Jun 2009 17:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3498</guid>
		<description>[...] to do some image manipulation&#8230; now work on the client through Canvas and ImageData. Vlad pondered why CSS spriting tools are all server-side for [...]</description>
		<content:encoded><![CDATA[<p>[...] to do some image manipulation&#8230; now work on the client through Canvas and ImageData. Vlad pondered why CSS spriting tools are all server-side for [...]</p>
]]></content:encoded>
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	<item>
		<title>By: The Ashes &#187; Blog Archive &#187; Sprite Me! Helping you sprite up, but maybe you shouldn’t?</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3496</link>
		<dc:creator>The Ashes &#187; Blog Archive &#187; Sprite Me! Helping you sprite up, but maybe you shouldn’t?</dc:creator>
		<pubDate>Sat, 27 Jun 2009 13:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3496</guid>
		<description>[...] Vuki?evi?, a leader in the Mozilla community (and brought us cool stuff like Canvas 3D!) has spoken up on the internals of the browser, which shows you the trade-offs for the spriting approach:  The biggest problem with [...]</description>
		<content:encoded><![CDATA[<p>[...] Vuki?evi?, a leader in the Mozilla community (and brought us cool stuff like Canvas 3D!) has spoken up on the internals of the browser, which shows you the trade-offs for the spriting approach:  The biggest problem with [...]</p>
]]></content:encoded>
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	<item>
		<title>By: thedude</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3488</link>
		<dc:creator>thedude</dc:creator>
		<pubDate>Thu, 25 Jun 2009 00:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3488</guid>
		<description>Sorry, not buying it. That is a ridiculous example. it&#039;s obviously a mistake or it was made by someone who doesn&#039;t know sh*t about development. you can write an infinite loop in javascript but that doesn&#039;t mean javascript is bad.

and this: “Unless the sprite image is carefully constructed, you end up with incredible amounts of wasted space.” who is adding massive amounts of whitespace to their sprites (except this one idiot)?

@TomB
- you don&#039;t need to use absolute sizes, learn css
- don&#039;t you need photoshop to create the images in the first place? or are you using clipart
- solution: don&#039;t use 24-bit pngs for sprites, no one said you have to</description>
		<content:encoded><![CDATA[<p>Sorry, not buying it. That is a ridiculous example. it&#8217;s obviously a mistake or it was made by someone who doesn&#8217;t know sh*t about development. you can write an infinite loop in javascript but that doesn&#8217;t mean javascript is bad.</p>
<p>and this: “Unless the sprite image is carefully constructed, you end up with incredible amounts of wasted space.” who is adding massive amounts of whitespace to their sprites (except this one idiot)?</p>
<p>@TomB<br />
- you don&#8217;t need to use absolute sizes, learn css<br />
- don&#8217;t you need photoshop to create the images in the first place? or are you using clipart<br />
- solution: don&#8217;t use 24-bit pngs for sprites, no one said you have to</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: To Sprite Or Not To Sprite at Vladimir Vukićević &#171; Netcrema - creme de la social news via digg + delicious + stumpleupon + reddit</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3485</link>
		<dc:creator>To Sprite Or Not To Sprite at Vladimir Vukićević &#171; Netcrema - creme de la social news via digg + delicious + stumpleupon + reddit</dc:creator>
		<pubDate>Wed, 24 Jun 2009 11:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3485</guid>
		<description>[...] To Sprite Or Not To Sprite at Vladimir Vukićevićblog.vlad1.com [...]</description>
		<content:encoded><![CDATA[<p>[...] To Sprite Or Not To Sprite at Vladimir Vukićevićblog.vlad1.com [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Point trop n&#8217;en faut — Performance web</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3484</link>
		<dc:creator>Point trop n&#8217;en faut — Performance web</dc:creator>
		<pubDate>Wed, 24 Jun 2009 10:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3484</guid>
		<description>[...] Le second lien c&#8217;est Vladimir Vukićević de Mozilla qui rappelle les problèmes inhérents à une mauvaise réalisation des sprites. [...]</description>
		<content:encoded><![CDATA[<p>[...] Le second lien c&#8217;est Vladimir Vukićević de Mozilla qui rappelle les problèmes inhérents à une mauvaise réalisation des sprites. [...]</p>
]]></content:encoded>
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		<title>By: Mike Shaver</title>
		<link>http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/comment-page-1/#comment-3483</link>
		<dc:creator>Mike Shaver</dc:creator>
		<pubDate>Wed, 24 Jun 2009 09:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/2009/06/22/to-sprite-or-not-to-sprite/#comment-3483</guid>
		<description>I wonder if any of the various texture-atlas generation techniques could be adapted to the sprite-making tools so that they would make better use of memory.</description>
		<content:encoded><![CDATA[<p>I wonder if any of the various texture-atlas generation techniques could be adapted to the sprite-making tools so that they would make better use of memory.</p>
]]></content:encoded>
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