Archive for July, 2010
Fast JavaScript is a cornerstone of the modern web. In the past, application authors had to wait for browser developers to implement any complex functionality in the browser itself, so that they could access it from script code. Today, many of those functions can move straight into JavaScript itself. This has many advantages for application [...]
EGL & OpenGL ES Come to Windows
1 Comment Published by vladimir July 26th, 2010 in Canvas 3D, MozillaIt’s SIGGRAPH time, and this means all sorts of interesting announcements in the graphics world. One of these came today from AMD, who announced that they plan on shipping both EGL and OpenGL ES drivers on Windows for their recent GPUs. One of the most challenging things in getting Firefox working with WebGL and hardware [...]
Since I often work on graphics code, one of the things I frequently want to do while debugging is take a chunk of memory and view it as an image. No standard debugger seems to do this, which is surprising given how useful it is. I’ve made do with other tools in the past — [...]
How To Go Mad While Trying To Render To a Texture
Closed Published by vladimir July 1st, 2010 in Canvas 3D, MozillaHas that happened to you? No? It’s just me? Really? Huh. (Somewhat technical OpenGL post follows; you’ve been warned.) So over the past week, I’ve been trying to make our OpenGL stuff in Firefox be a little more coherent and easy to use, especially when it comes to doing things like rendering to a texture. [...]
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