Author Archive for vladimir
How To Go Mad While Trying To Render To a Texture
Closed Published by vladimir July 1st, 2010 in Canvas 3D, MozillaHas that happened to you? No? It’s just me? Really? Huh. (Somewhat technical OpenGL post follows; you’ve been warned.) So over the past week, I’ve been trying to make our OpenGL stuff in Firefox be a little more coherent and easy to use, especially when it comes to doing things like rendering to a texture. [...]
With the work going on to bring Firefox to mobile devices, and with desktop users demanding more and more from their web browser, memory usage is a concern. Even with 4GB on desktop and laptops becoming commonplace, and 8GB, 12GB, 16GB etc. becoming not all that unusual, it’s unnerving to see a web browser eating [...]
Over the last few months, we’ve made some great progress on bringing Firefox to Android. Michael Wu, Brad Lassey, Alex Pakhotin and I have been focusing on getting a build ready that’s usable by a broader set of people, and we’re now ready to get that build out there. This build should be considered “pre-alpha”, [...]
Wow, it’s great to see how excited people are about getting Firefox running on their Android phones! We’ve made a bunch of progress in the past few weeks, and we’ve really ramped up development in the past few days, including bringing new folks onto the project. We’ve done a bunch of stuff recently; Michael Wu [...]
After wrestling with OpenGL on Android for a bit, I was finally able to get Gecko on Android rendering using OpenGL. This was needed to both simplify the build process, removing the need to have private Android headers and libraries available, and also to remove an expensive CPU RGB->BGR byte swap. Michael Wu’s also done [...]
AboutArchive for vladimir . Longer entries are truncated. Click the headline of an entry to read it in its entirety. |
||||