Author Archive for vladimir
One of the issues with the Gecko port to Android is that, early on, I used some internals to tie in to the Android graphics system from native code. This worked fine, but it complicated the build: you needed to pull in a bunch of headers and some libraries from the actual Android source to [...]
A while ago, Rob Arnold wrote a simple python caching proxy server for use with our Talos tests — the idea was that you’d run your test once against the proxy server in “record” mode, and then after that you can use the server for consistent local playback. I was giving some WebGL demos recently, [...]
It’s been a while since I posted a progress update (or really any blog post, ahem), but porting Firefox/Fennec to Android is progressing at a good clip. After working out a few kinks (and setting the all-important “you’re allowed to touch the network” permission), I just got our first page load: Mouse events sort of [...]
I’m pretty excited to have the WebGL draft spec available for review and comments today. There’s still plenty of time for feedback, but we’re far enough along to be able to solicit meaningful feedback. There are multiple implementations, which is a much better state than the early Canvas 3D work where things only worked during [...]
Archive for vladimir .
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