Author Archive for vladimir
Heads Up: WebGL Canvas*Array renamed to WebGL*Array
Closed Published by vladimir December 2nd, 2009 in Canvas 3D, Firefox, MozillaI just checked in a patch from Mark that renames WebGL’s Canvas*Array objects to be WebGL*Array, to match the current state of the spec. The APIs remain the same, so it should be a matter of search-and-replace to update. Should show up in tomorrow’s nightly builds of Firefox.
WebGL Goes Mobile
6 Comments Published by vladimir December 1st, 2009 in Canvas 3D, Firefox, MozillaOne of the goals of WebGL was always to enable the functionality on both desktop and mobile devices. This is one of the reasons why OpenGL ES 2.0 was chosen as a starting point for the capabilities exposed by the spec. We’ve had support for WebGL in Firefox desktop nightlies for a few weeks now, [...]
Just a heads up; I’ve started a wiki page on the Android port. Day-to-day details can still be found on the status board, but the wiki page should remain a current landing spot. Sadly, we’re not yet at a point where there are neat screenshots to show, but soon! Today’s Android hacking notes Bionic doesn’t [...]
Just a heads up — I’ll be using bsmedberg’s Status Board to push updates about the Android porting work; as other people get involved, you should see their updates there as well.
I purchased a Droid when they came out. It’s my first Android device, and it’s been an interesting experience. I am not a fan of the iPhone, and I’ve been using a Blackberry for the past few years (an 8700 first, then the original Curve, then the updated 8900). The Droid is a great [...]
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