Vladimir Vukićević — Words
 

Author Archive for vladimir



I’ve been looking to understand the Android OS better, so that I can answer some questions and create plans for getting Gecko/Firefox running on Android-based devices.  One of the first questions I asked was, “How do Android apps start?”  They’re clearly separate processes while they’re running, but it wasn’t clear how they were launched.  It [...]

WebGL introduces two interesting concepts that I think have application outside of WebGL, the CanvasArrayBuffer and CanvasArray WebGLArrayBuffer and WebGLArray. This is all subject to change, of course, though this is what the current Gecko (and others’) implementation looks like. In particular, the Canvas prefix in the names might change soon. Edit 12/2: these types [...]

Starting with Firefox 3.6, only well-known components shipped with Firefox will be loaded from the application components directory.  Any other components (both binary and script) will be ignored.  This work might also be backported to the 3.5 branch, but that decision has not been made yet.  There are a number of reasons why this decision [...]

Since my post on Friday, we landed a few fixes to improve our WebGL implementation and to fix a couple of bugs we discovered on Friday.  I’m looking forward to seeing what people do with WebGL, and how it can be useful on the web right now.  For example, EA/Maxis recently added COLLADA export of [...]

Last night, I checked in some more work from Mark Steele (who’s focusing on the Firefox WebGL implementation), and along with that, enabled WebGL in trunk nightlies.  (Finally!) If you’re not familiar with WebGL, it’s the evolution of work that Mozilla started a few years ago with experiments called Canvas 3D — essentially a way [...]