<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Canvas 3D</title>
	<atom:link href="http://blog.vlad1.com/canvas-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.vlad1.com</link>
	<description>Words</description>
	<lastBuildDate>Sat, 06 Feb 2010 02:00:57 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: 谋智社区 &#187; Blog Archives &#187; 火狐五周岁──记录互联网变化的五年</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-4828</link>
		<dc:creator>谋智社区 &#187; Blog Archives &#187; 火狐五周岁──记录互联网变化的五年</dc:creator>
		<pubDate>Mon, 09 Nov 2009 11:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-4828</guid>
		<description>[...] 我们把在Mozilla的工作都设定在这个前提下。我们第一个使提速JavaScript成为可能，CORS（跨域XHR请求），混合使用HTML和SVG，最先提出的基于Canvas3D的WebGL，支持硬件设备的地理定位和重力感应。我们正在帮助实现和标准化一些全新的CSS规则，这些规则可能被其他浏览器实现；我们带领互联网朝着现代的字体系统前进；我们提供互联网网站作者和用户更多的安全工具。我们的工作就是帮助保证互联网变得更加丰富多彩并勇往直前──这也是我们公司公共利益使命中非常重要的一条。这是五年中Firefox提供给我们的机遇。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 我们把在Mozilla的工作都设定在这个前提下。我们第一个使提速JavaScript成为可能，CORS（跨域XHR请求），混合使用HTML和SVG，最先提出的基于Canvas3D的WebGL，支持硬件设备的地理定位和重力感应。我们正在帮助实现和标准化一些全新的CSS规则，这些规则可能被其他浏览器实现；我们带领互联网朝着现代的字体系统前进；我们提供互联网网站作者和用户更多的安全工具。我们的工作就是帮助保证互联网变得更加丰富多彩并勇往直前──这也是我们公司公共利益使命中非常重要的一条。这是五年中Firefox提供给我们的机遇。 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WebGL / Canvas 3D / GPU accelerated &#171; Cjed Audio blog</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3630</link>
		<dc:creator>WebGL / Canvas 3D / GPU accelerated &#171; Cjed Audio blog</dc:creator>
		<pubDate>Tue, 04 Aug 2009 22:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3630</guid>
		<description>[...] can read on that blog detailed thoughts about Canvas 3D (and notably the difficulty to provide Javascript counterparts of [...]</description>
		<content:encoded><![CDATA[<p>[...] can read on that blog detailed thoughts about Canvas 3D (and notably the difficulty to provide Javascript counterparts of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Open Web Tools Directory &#171; Ben Galbraith&#8217;s Blog</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3517</link>
		<dc:creator>Open Web Tools Directory &#171; Ben Galbraith&#8217;s Blog</dc:creator>
		<pubDate>Tue, 07 Jul 2009 08:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3517</guid>
		<description>[...] platforms software equivalents (e.g., Java2D, GDI, etc)&#8211;and I can&#8217;t wait to do a canvas 3D version to compare GPU-backed [...]</description>
		<content:encoded><![CDATA[<p>[...] platforms software equivalents (e.g., Java2D, GDI, etc)&#8211;and I can&#8217;t wait to do a canvas 3D version to compare GPU-backed [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Google&#8217;s O3D Joins Mozilla&#8217;s Effort to Bring Rich 3D Environments to Browsers &#124; google android os blog</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3405</link>
		<dc:creator>Google&#8217;s O3D Joins Mozilla&#8217;s Effort to Bring Rich 3D Environments to Browsers &#124; google android os blog</dc:creator>
		<pubDate>Thu, 23 Apr 2009 03:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3405</guid>
		<description>[...] We covered a 3D graphics initiative from Mozilla and Khronos here, and we&#8217;ve written widely about how open source, 3D worlds, and 3D gaming are converging, including here,  and here. Mozilla and Khronos have their eyes on browser-based 3D graphics tools that can lead to gaming applications within browsers, and 3D environments all around the web, including on social sites such as Facebook and MySpace. The Canvas 3D graphics Firefox extension is found and discussed here. [...]</description>
		<content:encoded><![CDATA[<p>[...] We covered a 3D graphics initiative from Mozilla and Khronos here, and we&#8217;ve written widely about how open source, 3D worlds, and 3D gaming are converging, including here,  and here. Mozilla and Khronos have their eyes on browser-based 3D graphics tools that can lead to gaming applications within browsers, and 3D environments all around the web, including on social sites such as Facebook and MySpace. The Canvas 3D graphics Firefox extension is found and discussed here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mozilla, Google, And Khronos Collaborating On Standard For No-Plugin, 3D On The Web &#171; Social Media.Online Games.Virtual Worlds</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3290</link>
		<dc:creator>Mozilla, Google, And Khronos Collaborating On Standard For No-Plugin, 3D On The Web &#171; Social Media.Online Games.Virtual Worlds</dc:creator>
		<pubDate>Tue, 31 Mar 2009 02:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3290</guid>
		<description>[...] to Mozilla Open Source Evangelist Chris Blizzard&#8217;s blog post, will likely come as part of the Canvas3D extension for Firefox 3.5. There are plenty of other developers and organizations trying to bring [...]</description>
		<content:encoded><![CDATA[<p>[...] to Mozilla Open Source Evangelist Chris Blizzard&#8217;s blog post, will likely come as part of the Canvas3D extension for Firefox 3.5. There are plenty of other developers and organizations trying to bring [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Canvas 3D Extension Update at Vladimir Vukićević</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3275</link>
		<dc:creator>Canvas 3D Extension Update at Vladimir Vukićević</dc:creator>
		<pubDate>Sun, 29 Mar 2009 18:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3275</guid>
		<description>[...] are a few changes in this version from the API mapping and description I posted earlier.  One of the things I mentioned in that original post was changing some functions to try to make [...]</description>
		<content:encoded><![CDATA[<p>[...] are a few changes in this version from the API mapping and description I posted earlier.  One of the things I mentioned in that original post was changing some functions to try to make [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3D APIs are coming to the Web in force</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3266</link>
		<dc:creator>3D APIs are coming to the Web in force</dc:creator>
		<pubDate>Fri, 27 Mar 2009 00:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3266</guid>
		<description>[...] proposed spec (found in one of vlad’s post on 3D Canvas) is a pretty light wrapper on top of OpenGL ES 2.0, with some changes to support some JavaScript [...]</description>
		<content:encoded><![CDATA[<p>[...] proposed spec (found in one of vlad’s post on 3D Canvas) is a pretty light wrapper on top of OpenGL ES 2.0, with some changes to support some JavaScript [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: An open source grab for 3D web power &#124; Open Source &#124; ZDNet.com</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3259</link>
		<dc:creator>An open source grab for 3D web power &#124; Open Source &#124; ZDNet.com</dc:creator>
		<pubDate>Thu, 26 Mar 2009 15:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3259</guid>
		<description>[...] Vucicevic is Mozilla&#8217;s point man on the project. He writes, &#8220;From looking at the available 3D APIs, I settled on exposing the OpenGL ES APIs through an [...]</description>
		<content:encoded><![CDATA[<p>[...] Vucicevic is Mozilla&#8217;s point man on the project. He writes, &#8220;From looking at the available 3D APIs, I settled on exposing the OpenGL ES APIs through an [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: firefox.no &#187; Mozilla igangsetter standardisering av 3D på web</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3253</link>
		<dc:creator>firefox.no &#187; Mozilla igangsetter standardisering av 3D på web</dc:creator>
		<pubDate>Wed, 25 Mar 2009 21:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3253</guid>
		<description>[...] 2D-grafikk mulig. Vladimir Vukićević har allerede arbeidet med en eksperimentell utvidelse kalt Canvas 3D, som demonstrerer dette konseptet. Mer informasjon finnes på Mozilla Standards [...]</description>
		<content:encoded><![CDATA[<p>[...] 2D-grafikk mulig. Vladimir Vukićević har allerede arbeidet med en eksperimentell utvidelse kalt Canvas 3D, som demonstrerer dette konseptet. Mer informasjon finnes på Mozilla Standards [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3D APIs are coming to the Web in force &#124; Guilda Blog</title>
		<link>http://blog.vlad1.com/canvas-3d/comment-page-1/#comment-3247</link>
		<dc:creator>3D APIs are coming to the Web in force &#124; Guilda Blog</dc:creator>
		<pubDate>Wed, 25 Mar 2009 14:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vlad1.com/?page_id=108#comment-3247</guid>
		<description>[...] proposed spec (found in one of vlad’s post on 3D Canvas) is a pretty light wrapper on top of OpenGL ES 2.0, with some changes to support some JavaScript [...]</description>
		<content:encoded><![CDATA[<p>[...] proposed spec (found in one of vlad’s post on 3D Canvas) is a pretty light wrapper on top of OpenGL ES 2.0, with some changes to support some JavaScript [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
