Vladimir Vukićević — Words
 

Archive for the 'Firefox' Category



One common thread running through the many different and interesting WebGL projects out there is that they all need to do vector and matrix math, do it quickly, and do it in JavaScript.  To date, developers have either rolled their own, or they’ve used Sylvester, a fairly featureful vector and matrix JavaScript library. One of [...]

It’s been a while since I posted a progress update (or really any blog post, ahem), but porting Firefox/Fennec to Android is progressing at a good clip. After working out a few kinks (and setting the all-important “you’re allowed to touch the network” permission), I just got our first page load: Mouse events sort of [...]

WebGL Draft Goes Public

I’m pretty excited to have the WebGL draft spec available for review and comments today.  There’s still plenty of time for feedback, but we’re far enough along to be able to solicit meaningful feedback.  There are multiple implementations, which is a much better state than the early Canvas 3D work where things only worked during [...]

I just checked in a patch from Mark that renames WebGL’s Canvas*Array objects to be WebGL*Array, to match the current state of the spec.  The APIs remain the same, so it should be a matter of search-and-replace to update.  Should show up in tomorrow’s nightly builds of Firefox.

WebGL Goes Mobile

One of the goals of WebGL was always to enable the functionality on both desktop and mobile devices.  This is one of the reasons why OpenGL ES 2.0 was chosen as a starting point for the capabilities exposed by the spec. We’ve had support for WebGL in Firefox desktop nightlies for a few weeks now, [...]