Vladimir Vukićević — Words
 

Archive for the 'Firefox' Category



WebGL Goes Mobile

One of the goals of WebGL was always to enable the functionality on both desktop and mobile devices.  This is one of the reasons why OpenGL ES 2.0 was chosen as a starting point for the capabilities exposed by the spec. We’ve had support for WebGL in Firefox desktop nightlies for a few weeks now, [...]

More Android Hackery

Just a heads up; I’ve started a wiki page on the Android port.  Day-to-day details can still be found on the status board, but the wiki page should remain a current landing spot.  Sadly, we’re not yet at a point where there are neat screenshots to show, but soon! Today’s Android hacking notes Bionic doesn’t [...]

Following Firefox Android Work

Just a heads up — I’ll be using bsmedberg’s Status Board to push updates about the Android porting work; as other people get involved, you should see their updates there as well.

I’ve been looking to understand the Android OS better, so that I can answer some questions and create plans for getting Gecko/Firefox running on Android-based devices.  One of the first questions I asked was, “How do Android apps start?”  They’re clearly separate processes while they’re running, but it wasn’t clear how they were launched.  It [...]

WebGL introduces two interesting concepts that I think have application outside of WebGL, the CanvasArrayBuffer and CanvasArray WebGLArrayBuffer and WebGLArray. This is all subject to change, of course, though this is what the current Gecko (and others’) implementation looks like. In particular, the Canvas prefix in the names might change soon. Edit 12/2: these types [...]