Archive for the 'Mozilla' Category
EGL & OpenGL ES Come to Windows
0 Comments Published by vladimir July 26th, 2010 in Canvas 3D, MozillaIt’s SIGGRAPH time, and this means all sorts of interesting announcements in the graphics world. One of these came today from AMD, who announced that they plan on shipping both EGL and OpenGL ES drivers on Windows for their recent GPUs. One of the most challenging things in getting Firefox working with WebGL and hardware [...]
Since I often work on graphics code, one of the things I frequently want to do while debugging is take a chunk of memory and view it as an image. No standard debugger seems to do this, which is surprising given how useful it is. I’ve made do with other tools in the past — [...]
How To Go Mad While Trying To Render To a Texture
Closed Published by vladimir July 1st, 2010 in Canvas 3D, MozillaHas that happened to you? No? It’s just me? Really? Huh. (Somewhat technical OpenGL post follows; you’ve been warned.) So over the past week, I’ve been trying to make our OpenGL stuff in Firefox be a little more coherent and easy to use, especially when it comes to doing things like rendering to a texture. [...]
With the work going on to bring Firefox to mobile devices, and with desktop users demanding more and more from their web browser, memory usage is a concern. Even with 4GB on desktop and laptops becoming commonplace, and 8GB, 12GB, 16GB etc. becoming not all that unusual, it’s unnerving to see a web browser eating [...]
Over the last few months, we’ve made some great progress on bringing Firefox to Android. Michael Wu, Brad Lassey, Alex Pakhotin and I have been focusing on getting a build ready that’s usable by a broader set of people, and we’re now ready to get that build out there. This build should be considered “pre-alpha”, [...]
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