Archive for the 'Canvas 3D' Category
mjs: Simple Vector and Matrix Math for JS
8 Comments Published by vladimir February 5th, 2010 in Canvas 3D, Firefox, MozillaOne common thread running through the many different and interesting WebGL projects out there is that they all need to do vector and matrix math, do it quickly, and do it in JavaScript. To date, developers have either rolled their own, or they’ve used Sylvester, a fairly featureful vector and matrix JavaScript library.
One of the [...]
WebGL Draft Goes Public
0 Comments Published by vladimir December 10th, 2009 in Canvas 3D, Firefox, MozillaI’m pretty excited to have the WebGL draft spec available for review and comments today. There’s still plenty of time for feedback, but we’re far enough along to be able to solicit meaningful feedback. There are multiple implementations, which is a much better state than the early Canvas 3D work where things only worked during [...]
Heads Up: WebGL Canvas*Array renamed to WebGL*Array
0 Comments Published by vladimir December 2nd, 2009 in Canvas 3D, Firefox, MozillaI just checked in a patch from Mark that renames WebGL’s Canvas*Array objects to be WebGL*Array, to match the current state of the spec. The APIs remain the same, so it should be a matter of search-and-replace to update. Should show up in tomorrow’s nightly builds of Firefox.
WebGL Goes Mobile
6 Comments Published by vladimir December 1st, 2009 in Canvas 3D, Firefox, MozillaOne of the goals of WebGL was always to enable the functionality on both desktop and mobile devices. This is one of the reasons why OpenGL ES 2.0 was chosen as a starting point for the capabilities exposed by the spec.
We’ve had support for WebGL in Firefox desktop nightlies for a few weeks now, but [...]
CanvasArrayBuffer and Canvas*Array
6 Comments Published by vladimir November 6th, 2009 in Canvas 3D, Firefox, MozillaWebGL introduces two interesting concepts that I think have application outside of WebGL, the CanvasArrayBuffer and CanvasArray WebGLArrayBuffer and WebGLArray. This is all subject to change, of course, though this is what the current Gecko (and others’) implementation looks like. In particular, the Canvas prefix in the names might change soon.
Edit 12/2: [...]
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