Vladimir Vukićević — Words
 

Archive for the 'Canvas 3D' Category



It’s SIGGRAPH time, and this means all sorts of interesting announcements in the graphics world. One of these came today from AMD, who announced that they plan on shipping both EGL and OpenGL ES drivers on Windows for their recent GPUs. One of the most challenging things in getting Firefox working with WebGL and hardware [...]

Has that happened to you? No? It’s just me? Really? Huh. (Somewhat technical OpenGL post follows; you’ve been warned.) So over the past week, I’ve been trying to make our OpenGL stuff in Firefox be a little more coherent and easy to use, especially when it comes to doing things like rendering to a texture. [...]

One common thread running through the many different and interesting WebGL projects out there is that they all need to do vector and matrix math, do it quickly, and do it in JavaScript.  To date, developers have either rolled their own, or they’ve used Sylvester, a fairly featureful vector and matrix JavaScript library. One of [...]

WebGL Draft Goes Public

I’m pretty excited to have the WebGL draft spec available for review and comments today.  There’s still plenty of time for feedback, but we’re far enough along to be able to solicit meaningful feedback.  There are multiple implementations, which is a much better state than the early Canvas 3D work where things only worked during [...]

I just checked in a patch from Mark that renames WebGL’s Canvas*Array objects to be WebGL*Array, to match the current state of the spec.  The APIs remain the same, so it should be a matter of search-and-replace to update.  Should show up in tomorrow’s nightly builds of Firefox.