Archive for the 'Canvas 3D' Category
WebGL in Firefox 4 Beta 8
4 Comments Published by vladimir December 21st, 2010 in Canvas 3D, Firefox, MozillaOne of the parts of Firefox 4 that I’m excited about is support for WebGL, a standard for accelerated 3D rendering on the web. We’ve been working on this for quite a while, and I’ve been doing experiments with a similar kind of 3D support for a few years now. With the upcoming release of [...]
EGL & OpenGL ES Come to Windows
1 Comment Published by vladimir July 26th, 2010 in Canvas 3D, MozillaIt’s SIGGRAPH time, and this means all sorts of interesting announcements in the graphics world. One of these came today from AMD, who announced that they plan on shipping both EGL and OpenGL ES drivers on Windows for their recent GPUs. One of the most challenging things in getting Firefox working with WebGL and hardware [...]
How To Go Mad While Trying To Render To a Texture
Closed Published by vladimir July 1st, 2010 in Canvas 3D, MozillaHas that happened to you? No? It’s just me? Really? Huh. (Somewhat technical OpenGL post follows; you’ve been warned.) So over the past week, I’ve been trying to make our OpenGL stuff in Firefox be a little more coherent and easy to use, especially when it comes to doing things like rendering to a texture. [...]
mjs: Simple Vector and Matrix Math for JS
8 Comments Published by vladimir February 5th, 2010 in Canvas 3D, Firefox, MozillaOne common thread running through the many different and interesting WebGL projects out there is that they all need to do vector and matrix math, do it quickly, and do it in JavaScript. To date, developers have either rolled their own, or they’ve used Sylvester, a fairly featureful vector and matrix JavaScript library. One of [...]
WebGL Draft Goes Public
Closed Published by vladimir December 10th, 2009 in Canvas 3D, Firefox, MozillaI’m pretty excited to have the WebGL draft spec available for review and comments today. There’s still plenty of time for feedback, but we’re far enough along to be able to solicit meaningful feedback. There are multiple implementations, which is a much better state than the early Canvas 3D work where things only worked during [...]
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