Archive for the 'Mozilla' Category
Wow, it’s great to see how excited people are about getting Firefox running on their Android phones! We’ve made a bunch of progress in the past few weeks, and we’ve really ramped up development in the past few days, including bringing new folks onto the project. We’ve done a bunch of stuff recently; Michael Wu [...]
After wrestling with OpenGL on Android for a bit, I was finally able to get Gecko on Android rendering using OpenGL. This was needed to both simplify the build process, removing the need to have private Android headers and libraries available, and also to remove an expensive CPU RGB->BGR byte swap. Michael Wu’s also done [...]
Things I Learned Today: Android OpenGL Edition
Closed Published by vladimir March 19th, 2010 in Firefox, MozillaOne of the issues with the Gecko port to Android is that, early on, I used some internals to tie in to the Android graphics system from native code. This worked fine, but it complicated the build: you needed to pull in a bunch of headers and some libraries from the actual Android source to [...]
Using a Caching Proxy Server for Web Demos
1 Comment Published by vladimir March 15th, 2010 in Firefox, MozillaA while ago, Rob Arnold wrote a simple python caching proxy server for use with our Talos tests — the idea was that you’d run your test once against the proxy server in “record” mode, and then after that you can use the server for consistent local playback. I was giving some WebGL demos recently, [...]
mjs: Simple Vector and Matrix Math for JS
8 Comments Published by vladimir February 5th, 2010 in Canvas 3D, Firefox, MozillaOne common thread running through the many different and interesting WebGL projects out there is that they all need to do vector and matrix math, do it quickly, and do it in JavaScript. To date, developers have either rolled their own, or they’ve used Sylvester, a fairly featureful vector and matrix JavaScript library. One of [...]
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