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	<title>Vladimir Vukićević</title>
	<link>http://blog.vlad1.com</link>
	<description>Words</description>
	<lastBuildDate>Fri, 05 Feb 2010 09:04:19 +0000</lastBuildDate>
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		<title>mjs: Simple Vector and Matrix Math for JS</title>
		<description><![CDATA[One common thread running through the many different and interesting WebGL projects out there is that they all need to do vector and matrix math, do it quickly, and do it in JavaScript.  To date, developers have either rolled their own, or they've used Sylvester, a fairly featureful vector and matrix JavaScript library.
One of the [...]]]></description>
		<link>http://blog.vlad1.com/2010/02/05/mjs-simple-vector-and-matrix-math-for-js/</link>
			</item>
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		<title>Android Progress: More Pixels Edition</title>
		<description><![CDATA[It's been a while since I posted a progress update (or really any blog post, ahem), but porting Firefox/Fennec to Android is progressing at a good clip.  After working out a few kinks (and setting the all-important "you're allowed to touch the network" permission), I just got our first page load:

Mouse events sort of [...]]]></description>
		<link>http://blog.vlad1.com/2010/02/02/android-progress-more-pixels-edition/</link>
			</item>
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		<title>WebGL Draft Goes Public</title>
		<description><![CDATA[I'm pretty excited to have the WebGL draft spec available for review and comments today.  There's still plenty of time for feedback, but we're far enough along to be able to solicit meaningful feedback.  There are multiple implementations, which is a much better state than the early Canvas 3D work where things only worked during [...]]]></description>
		<link>http://blog.vlad1.com/2009/12/10/webgl-draft-goes-public/</link>
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		<title>Heads Up: WebGL Canvas*Array renamed to WebGL*Array</title>
		<description><![CDATA[I just checked in a patch from Mark that renames WebGL's Canvas*Array objects to be WebGL*Array, to match the current state of the spec.  The APIs remain the same, so it should be a matter of search-and-replace to update.  Should show up in tomorrow's nightly builds of Firefox.
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		<link>http://blog.vlad1.com/2009/12/02/heads-up-webgl-canvasarray-renamed-to-webglarray/</link>
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		<title>WebGL Goes Mobile</title>
		<description><![CDATA[One of the goals of WebGL was always to enable the functionality on both desktop and mobile devices.  This is one of the reasons why OpenGL ES 2.0 was chosen as a starting point for the capabilities exposed by the spec.
We've had support for WebGL in Firefox desktop nightlies for a few weeks now, but [...]]]></description>
		<link>http://blog.vlad1.com/2009/12/01/webgl-goes-mobile/</link>
			</item>
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		<title>More Android Hackery</title>
		<description><![CDATA[Just a heads up; I've started a wiki page on the Android port.  Day-to-day details can still be found on the status board, but the wiki page should remain a current landing spot.  Sadly, we're not yet at a point where there are neat screenshots to show, but soon!
Today's Android hacking notes
Bionic doesn't support dlopen(NULL, [...]]]></description>
		<link>http://blog.vlad1.com/2009/11/25/more-android-hackery/</link>
			</item>
	<item>
		<title>Following Firefox Android Work</title>
		<description><![CDATA[Just a heads up -- I'll be using bsmedberg's Status Board to push updates about the Android porting work; as other people get involved, you should see their updates there as well.
]]></description>
		<link>http://blog.vlad1.com/2009/11/23/following-firefox-android-work/</link>
			</item>
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		<title>Droid Almost Does</title>
		<description><![CDATA[I purchased a Droid when they came out.  It's my first Android device,  and it's been an interesting experience.  I am not a fan of the iPhone, and I've been using a Blackberry for the past few years (an 8700 first, then the original Curve, then the updated 8900).   The Droid is a [...]]]></description>
		<link>http://blog.vlad1.com/2009/11/21/droid-almost-does/</link>
			</item>
	<item>
		<title>Android Hacking (Part 1 of probably many)</title>
		<description><![CDATA[I've been looking to understand the Android OS better, so that I can answer some questions and create plans for getting Gecko/Firefox running on Android-based devices.  One of the first questions I asked was, "How do Android apps start?"  They're clearly separate processes while they're running, but it wasn't clear how they were launched.  It [...]]]></description>
		<link>http://blog.vlad1.com/2009/11/19/android-hacking-part-1-of-probably-many/</link>
			</item>
	<item>
		<title>CanvasArrayBuffer and Canvas*Array</title>
		<description><![CDATA[WebGL introduces two interesting concepts that I think have application outside of WebGL, the CanvasArrayBuffer and CanvasArray WebGLArrayBuffer and WebGLArray.  This is all subject to change, of course, though this is what the current Gecko (and others') implementation looks like.  In particular, the Canvas prefix in the names might change soon.
Edit 12/2:  [...]]]></description>
		<link>http://blog.vlad1.com/2009/11/06/canvasarraybuffer-and-canvasarray/</link>
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