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	<title>Vladimir Vukićević</title>
	<link>http://blog.vlad1.com</link>
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	<lastBuildDate>Mon, 26 Jul 2010 21:05:48 +0000</lastBuildDate>
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		<title>EGL &amp; OpenGL ES Come to Windows</title>
		<description><![CDATA[It&#8217;s SIGGRAPH time, and this means all sorts of interesting announcements in the graphics world. One of these came today from AMD, who announced that they plan on shipping both EGL and OpenGL ES drivers on Windows for their recent GPUs. One of the most challenging things in getting Firefox working with WebGL and hardware [...]]]></description>
		<link>http://blog.vlad1.com/2010/07/26/egl-opengl-es-come-to-windows/</link>
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		<title>WinDbg Image Viewer Extension</title>
		<description><![CDATA[Since I often work on graphics code, one of the things I frequently want to do while debugging is take a chunk of memory and view it as an image.  No standard debugger seems to do this, which is surprising given how useful it is.  I&#8217;ve made do with other tools in the past &#8212; [...]]]></description>
		<link>http://blog.vlad1.com/2010/07/18/windbg-image-viewer-extension/</link>
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		<title>How To Go Mad While Trying To Render To a Texture</title>
		<description><![CDATA[Has that happened to you? No? It&#8217;s just me? Really? Huh. (Somewhat technical OpenGL post follows; you&#8217;ve been warned.) So over the past week, I&#8217;ve been trying to make our OpenGL stuff in Firefox be a little more coherent and easy to use, especially when it comes to doing things like rendering to a texture. [...]]]></description>
		<link>http://blog.vlad1.com/2010/07/01/how-to-go-mad-while-trying-to-render-to-a-texture/</link>
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		<title>Losing My Memory</title>
		<description><![CDATA[With the work going on to bring Firefox to mobile devices, and with desktop users demanding more and more from their web browser, memory usage is a concern.  Even with 4GB on desktop and laptops becoming commonplace, and 8GB, 12GB, 16GB etc. becoming not all that unusual, it&#8217;s unnerving to see a web browser eating [...]]]></description>
		<link>http://blog.vlad1.com/2010/05/10/losing-my-memory/</link>
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		<title>Fennec on Android</title>
		<description><![CDATA[Over the last few months, we&#8217;ve made some great progress on bringing Firefox to Android.  Michael Wu, Brad Lassey, Alex Pakhotin and I have been focusing on getting a build ready that&#8217;s usable by a broader set of people, and we&#8217;re now ready to get that build out there.  This build should be considered &#8220;pre-alpha&#8221;, [...]]]></description>
		<link>http://blog.vlad1.com/2010/04/27/fennec-on-android-ground-zero/</link>
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		<title>Android Progress: March 31 Edition</title>
		<description><![CDATA[Wow, it&#8217;s great to see how excited people are about getting Firefox running on their Android phones! We&#8217;ve made a bunch of progress in the past few weeks, and we&#8217;ve really ramped up development in the past few days, including bringing new folks onto the project. We&#8217;ve done a bunch of stuff recently; Michael Wu [...]]]></description>
		<link>http://blog.vlad1.com/2010/03/31/android-progress-march-31-edition/</link>
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		<title>Three Fennecs, All in a Row</title>
		<description><![CDATA[After wrestling with OpenGL on Android for a bit, I was finally able to get Gecko on Android rendering using OpenGL.  This was needed to both simplify the build process, removing the need to have private Android headers and libraries available, and also to remove an expensive CPU RGB-&#62;BGR byte swap.  Michael Wu&#8217;s also done [...]]]></description>
		<link>http://blog.vlad1.com/2010/03/19/three-fennecs-all-in-a-row/</link>
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		<title>Things I Learned Today: Android OpenGL Edition</title>
		<description><![CDATA[One of the issues with the Gecko port to Android is that, early on, I used some internals to tie in to the Android graphics system from native code.  This worked fine, but it complicated the build: you needed to pull in a bunch of headers and some libraries from the actual Android source to [...]]]></description>
		<link>http://blog.vlad1.com/2010/03/19/things-i-learned-today-android-opengl-edition-2/</link>
			</item>
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		<title>Using a Caching Proxy Server for Web Demos</title>
		<description><![CDATA[A while ago, Rob Arnold wrote a simple python caching proxy server for use with our Talos tests &#8212; the idea was that you&#8217;d run your test once against the proxy server in &#8220;record&#8221; mode, and then after that you can use the server for consistent local playback. I was giving some WebGL demos recently, [...]]]></description>
		<link>http://blog.vlad1.com/2010/03/15/using_a_caching_proxy_server/</link>
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		<title>mjs: Simple Vector and Matrix Math for JS</title>
		<description><![CDATA[One common thread running through the many different and interesting WebGL projects out there is that they all need to do vector and matrix math, do it quickly, and do it in JavaScript.  To date, developers have either rolled their own, or they&#8217;ve used Sylvester, a fairly featureful vector and matrix JavaScript library. One of [...]]]></description>
		<link>http://blog.vlad1.com/2010/02/05/mjs-simple-vector-and-matrix-math-for-js/</link>
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